﻿package frEngine.effectEditTool.obj3d
{
    import baseEngine.basic.*;
    import baseEngine.core.*;
    import frEngine.shader.*;

    public class EmptyDummy extends Mesh3D
    {

        public function EmptyDummy(param1:String)
        {
            super(param1, false, null);
            return;
        }// end function

        public function reinit(param1:RenderList) : void
        {
            this.renderList = param1;
            return;
        }// end function

        override public function draw(param1:Boolean = true, param2:ShaderBase = null) : void
        {
            return;
        }// end function

    }
}
